Hello and welcome. I’m currently located in the Baltimore area and working at Zenimax Online Studios, where I get to work with awesome people and awesome IP. I spend most of my day managing our off-site art teams, developing artwork for The Elder Scrolls Online, and helping out on other exciting projects as well. You can reach me at Greg@ArtbyGregThorne.com.
Zenimax Online Studios
Art Outsourcing Manager, October 2018 – present
Managing remote art teams and supporting the internal teams who develop The Elder Scrolls Online.
Facilitating off-site art production which includes concept art, illustration, storytboards, animatics, and UI / UX.
Tracking assets, files, schedules, and budgets.
Negotiating terms and rates with vendors; working closely with legal and financial teams to manage contracts.
Evaluating external art studios; establishing relationships with new creative partners; upholding relationships with existing partners.
Writing documentation; on-boarding new vendors; creating styleguides; developing art templates.
Designing and illustrating game content for The Elder Scrolls Online.
Supporting undisclosed projects.
Lead Concept Artist, June 2015 – April 2018
Drove the look of ad campaigns for top-grossing IPs such as Final Fantasy, Mobile Strike, and Game of War.
Contributed to the founding and support of an internal cinematics team; established standards and practices.
Led a team of 7 concept artists and illustrators; sought out and recruited fresh talent.
Tasked artists, wrote assignments, provided feedback, compiled reference and styleguides, documented processes.
Mentored artists; developed and delivered educational presentations; promoted cross-team learning and skill sharing.
Performed various hands-on art functions including illustration, concept art, storyboarding, matte painting and gameplay mock-up.
Art Director, February 2005 - June 2015
Directed on-site and off-site artists (outsource management).
Compiled mood boards, style guides, and visual development materials.
Managed projects, budgeted resources, upheld client relations.
Helped create ads for well-known IPs including Half-Life, Farcry, Battlefield, and Hellgate: London
Designed characters, creatures, environments, and vehicles for games. Created matte paintings for television and film.
High 5 Games
Illustrator, February 2013 - November 2013
Designed and executed complete 2D art packages for online games
Developed user interface graphics
Worked closely with animators, preparing 2D artwork for animation.
Worked closely with engineers, ensuring artwork displayed properly in game prototypes
Illustrator, January 2011 - November 2011
Illustrated in many styles and genres for t-shirts and merchandise.
Designed and pre-visualized toys and similar merchandise.
Worked with well-known IP including DC Comics, Mortal Kombat, Masters of the Universe, and The Walking Dead.
Freelance Concept Artist / Illustrator, January 2004 - February 2005
Designed characters, environments, and creatures for games and gaming community websites.
Provided illustrations for various entertainment products, colored comic books, created artwork for t-shirts.
Rhode Island School of Design
Bachelor of Fine Arts in Painting, class of 2002
Studied business, marketing, leadership, and art fundamentals
Keyframe Illustration for Film with Alex Mandrajiev, cinematic illustrator
Character design mentorship with Anthony Jones, concept artist
Concept art mentorship with Thomas Scholes, concept artist
Concept art workshop with Shaddy Safadi and Eytan Zana, concept artists
Environment design course with Phil Dimitriadis, concept artist
Dynamic sketching course with Peter Han, concept artist
Crash Course in Illustration at School of Visual Arts with Tristan Elwell, illustrator
Grand Central Academy, classicist atelier
Figure Drawing with Colleen Barry
Portrait Drawing with Will St. John
Cast Drawing with Justin Wood
Private atelier study with Andy Reiss, classicist painter
Adobe Photoshop (Expert)
Pixologic Zbrush (Intermediate)
Trimble Sketchup (Intermediate)