Hello and welcome. I’m currently located in the Baltimore area and working at Zenimax Online Studios, where I get to work with awesome people and awesome IP. I spend most of my day managing our off-site art teams, developing artwork for The Elder Scrolls Online, and helping out on other exciting projects as well. You can reach me at Greg@ArtbyGregThorne.com.


Professional Experience:

Zenimax Online Studios

Art Outsourcing Manager,   October 2018 – present

  • Managing remote art teams and supporting the internal teams who develop The Elder Scrolls Online.

  • Facilitating off-site art production which includes concept art, illustration, storytboards, animatics, and UI / UX.

  • Tracking assets, files, schedules, and budgets.

  • Negotiating terms and rates with vendors; working closely with legal and financial teams to manage contracts.

  • Evaluating external art studios; establishing relationships with new creative partners; upholding relationships with existing partners.

  • Writing documentation; on-boarding new vendors; creating styleguides; developing art templates.

  • Designing and illustrating game content for The Elder Scrolls Online. 

  • Supporting undisclosed projects.

MZ

Lead Concept Artist,   June 2015 – April 2018

  • Drove the look of ad campaigns for top-grossing IPs such as Final Fantasy, Mobile Strike, and Game of War.

  • Contributed to the founding and support of an internal cinematics team; established standards and practices.

  • Led a team of 7 concept artists and illustrators; sought out and recruited fresh talent.

  • Tasked artists, wrote assignments, provided feedback, compiled reference and styleguides, documented processes.

  • Mentored artists; developed and delivered educational presentations; promoted cross-team learning and skill sharing.

  • Performed various hands-on art functions including illustration, concept art, storyboarding, matte painting and gameplay mock-up.

 

Luminous Arts

Art Director,   February 2005 - June 2015

  • Directed on-site and off-site artists (outsource management).

  • Compiled mood boards, style guides, and visual development materials.

  • Managed projects, budgeted resources, upheld client relations.

  • Helped create ads for well-known IPs including Half-Life, Farcry, Battlefield, and Hellgate: London

  • Designed characters, creatures, environments, and vehicles for games. Created matte paintings for television and film.

 

High 5 Games

Illustrator,   February 2013 - November 2013

  • Designed and executed complete 2D art packages for online games

  • Developed user interface graphics

  • Worked closely with animators, preparing 2D artwork for animation.

  • Worked closely with engineers, ensuring artwork displayed properly in game prototypes

 

Changes

Illustrator,   January 2011 - November 2011

  • Illustrated in many styles and genres for t-shirts and merchandise.

  • Designed and pre-visualized toys and similar merchandise.

  • Worked with well-known IP including DC Comics, Mortal Kombat, Masters of the Universe, and The Walking Dead. 

 

Self Employed

 Freelance Concept Artist / Illustrator,   January 2004 - February 2005

  • Designed characters, environments, and creatures for games and gaming community websites.

  • Provided illustrations for various entertainment products, colored comic books, created artwork for t-shirts. 

 

Education:

 Rhode Island School of Design

  • Bachelor of Fine Arts in Painting, class of 2002

 Hofstra University

  • Studied business, marketing, leadership, and art fundamentals

Supplemental Education:

  • Keyframe Illustration for Film with Alex Mandrajiev, cinematic illustrator

  • Character design mentorship with Anthony Jones, concept artist

  • Concept art mentorship with Thomas Scholes, concept artist

  • Concept art workshop with Shaddy Safadi and Eytan Zana, concept artists

  • Environment design course with Phil Dimitriadis, concept artist

  • Dynamic sketching course with Peter Han, concept artist

  • Crash Course in Illustration at School of Visual Arts with Tristan Elwell, illustrator

  • Grand Central Academy, classicist atelier

    • Figure Drawing with Colleen Barry

    • Portrait Drawing with Will St. John

    • Cast Drawing with Justin Wood

  • Private atelier study with Andy Reiss, classicist painter

 

Software:

  • Adobe Photoshop (Expert)

  • Pixologic Zbrush (Intermediate)

  • Trimble Sketchup (Intermediate)